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Golden Sun - Djinn Guide


 

[ Index ] - [ Djinn Data ] - [ Djinn Locations ] - [ Summons ]

 

Introduction


  When Sol Sanctum erupted, the creatures known as Djinn escaped and were scattered around Weyard. Djinn are creatures that grant new and powerful types of Psynergy as well as becoming great allies in battle. They have the ability to do damage, boost up party stats, hinder enemy defenses, and even combine to summon monsters to destroy your enemies. For this game, there is a total of 28 djinn, 7 of each element -- Earth, Fire, Wind and Water.

  There are 2 settings linked Djinn could be in: Set and Standby. Each djinn have a special power. "Set" is a mode when djinn are ready to use its powers in battle. Once you've used that power, it automatically goes into Standby. Djinni in this mode does not have any influence on your stats. It's as if you didn't have them at all. In exchange, you're given the ability to summon monsters. It may seem like a good enough exchange, but you sacrifice defense for attack power. You can press "R" on the djinni to change their mode from Set or Standby, except for recovering djinni.

 

Set - Increased stats and possible new class and/or psynergy.
Standby - Ability to summon in exchange for any stat boost the djinni may provide.
Recover - Djinni cannot be used until a certain amount of time has passed.

 

[ Index ] - [ Djinn Data ] - [ Djinn Locations ] - [ Summons ]